[the Sequence]: A Simplistic, But Fun Puzzle Game

Here’s yet another algorithm-design called called [the Sequence]!


This has been a common theme of games I have thoroughly enjoyed. Why I like them so much, I’m not quite sure. It possibly has to do with the vast variety of possible solutions. That being said, I believe that each level in this game only has one solution. While I cannot verify that (I haven’t played the game long enough to advance really deep, nor have the time to try and come up with alternative solutions), I don’t think it really matters. The game is entertaining and challenging, which is why I enjoyed it.

The objective of [Sequence] is to get the disk from the generator to the receptor using very basic components, such as pushers, rotators, movers, etc. Every few levels, you will be introduced to a new puzzle elment which you will need to use to solve the level. The gradual introduction of these elements into the game is a great way of giving the player the impression of progress. It does not overwhelm the player, while at the same time, sparks the player’s curiosity in asking what else is next.


The objective is made slightly more difficult because the disk is not allowed to collide with other puzzle elements during its transfer. What’s more is that puzzle elements can be used to move other puzzle elements too, and not only the disk. If you think that is complicated enough, there’s more! The puzzle elements do not all operate at the same time, but in a sequence. So, not only is arranging the puzzle elements in the correct places important, but also the order in which they are triggered. I believe this makes the puzzles significantly harder. Several times, I have had potential solutions which failed because they did not work with a sequential system of moves. They had required all puzzle elements to operate independently of one another.


The puzzle elements have a property called “polarity” which can be reversed under each element’s option menu. This allows the element to operate in the opposite way it normally does. For example, an element which rotates clockwise will now rotate counter-clockwise if its polarity is reversed.


There’s nothing much more to say about it. I really enjoyed SpaceChem and this game was a game that was deemed similar to it, and I can’t disagree. [Sequence] is a great game and if you do enjoy algorithm-design games like SpaceChem or Infinifactory, then this one might be right up your alley.

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